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Intro
This Alliance Offense list includes the best and most optimal teams for War Offense. Teams are fully described (tap on a name for description) and sorted by their usefulness. Each team will have a short description detailing their strengths. Under each team, you will also find a short list of justified counters.
Here is the list of symbols that represent acceptable Punch Ups or Punch Downs for a corresponding War Offense team
- 10% Punch Down – ▼
- Even match up – ⊜
- 5% Punch Up – ▲
- 10% Punch Up – ▲▲
- 20%+ Punch Up – ▲▲▲
With the introduction of new teams and characters, this list will be updated accordingly.
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Out Of Time
- Captain Carter
- Cosmic Ghost Rider
- Starbrand
- Captain America
- Black Knight
Out Of Time is a very powerful War team (currently the best) in the game. Their biggest strength lies in Black Knight and Cosmic Ghost Rider’s kits. Black Knight will keep doing devastating counterattacks each time he or an ally is hit, while Cosmic Ghost Rider will Barrier his team each time an enemy uses their Ultimate attack, and will also lower their Damage by 50% and their Focus by 5,000% until he takes the first turn.
Out Of Time will also double the Speed Bar enemies gain on Spawn, this way they lure out all the dangerous attacks while still being protected by Black Knight and Ghost Rider, and will also force enemies to take more turns, which will allow Black Knight to do his counterattacks more often. Often, the enemy team will lose before you take your first turn.
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While the perfect place for Out Of Time might be War Defense, they are also the top Offensive team. Technically, they can defeat any normal team and will end up winning versus most Super Skrull mixed teams. The only time you need to be careful is when going against a strong Knowhere team, especially if they have with Apocalypse (instead of Star-Lord)
Justified Counters:
- Super Skrull + 4 ▲▲▲
- Secret Defenders + Apocalypse/Super Skrull ▲▲
- Out Of Time ▲
- Knowhere ▲▲
- New Avengers ▲▲▲
- Superior Six+ ▲▲▲
- Gamma ▲▲▲
Knowhere
- Star-Lord (Annihilation)
- Thor (Infinity War)
- Nova
- Cosmo
- Korg
Nova is the heart of this team, he provides them with Safeguard on Spawn and his Battlefield effect can offer continuous support, not to mention that his Damage output is incredible. Cosmo takes care of healing, while Thor deals a lot of damage. Star-Lord provides cover fire by applying Blind and Vulnerable effects, and Korg can Taunt whenever an ally is in danger and falls below 50% Max Health. Nova also gains Speed Bar on Spawn, this allows him to start the fight early by applying Stun+Trauma to a target.
Knowhere is a great, well-rounded War team, all the bonuses they have for War, they have for both Offense and Defense so you can use them wherever you like. On Offense, they can deal with almost everyone, even teams with Super Skrull or Apocalypse, as long as the punch-up is reasonable. The only exception is the Out Of Time team.
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Justified Counters:
- Knowhere ▲▲
- Secret Defenders + Apocalypse/Super Skrull ▲▲
- Gamma ▲▲▲
- X-Treme X-Men ▲▲
- Super Skrull or Apocalypse +4 ▲▲
- Superior Six ▲▲▲
New Avengers
- Ronin
- Mockingbird
- Agent Coulson
- The Thing
- Tigra
New Avengers are a strong War team and they can perform great on Offense or Defense, their main advantage is that they negate any Speed Bar gain on Spawn (thanks to Ronin’s kit), which cripples some of the most dangerous War teams. Other than that, they can deal a lot of damage and fast, but they don’t have a lot of protection or health and instead rely on having tons of Evades. Tigra is also very dangerous since her damage output is incredible and the Bleeds she applies will also account for a lot of damage.
Justified Targets:
- Gamma ▲▲▲
- X-Treme X-Men ▲▲
- Superior Six ▲▲▲
- Knowhere ⊜
Gamma
- She-Hulk
- Abomination
- Red Hulk
- Brawn
- Hulk
The third Horsemen team is extremely powerful. Red Hulk and company are to this day one of the top 5 War options for both defense and offense. Their main strength is Red Hulk and his Battlefield effect and both will deal a lot of damage to your opponents, as well as She-Hulk and her Charged mechanic that clears negative effects. Add to that protection from Hulk and support from Brawn and Abomination and you get a War team that will be good for a long time.
In War, they will efficiently deal with most of the existing teams, including other Horseman teams and Dormammu’s combination. They can even deal with select Super Skrull or Apocalypse mixed teams, as long as they punch down or across.
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Justified Counters:
- Gamma ▲▲
- Secret Defenders ▲
- Horsemen teams ▲▲▲
- Heroes for Hire ▲▲▲
A-Force
Jessica Jones, Phoon, Nico Minoru, Spider-Woman, Captain Marvel
With the addition of Photon, the last A-Force member, this team jumps to the top to be one of the best War Offense teams. The reworks to the original A-Force members made their Passive abilities much more valuable, providing now constant Heals and Buffs team-wide. All of that and the prowess of Photon allows A-Force to counter nearly every War Defense setups.
They won’t have any problems dealing with Heroes For Hire or Young Avenger teams, and the testing shows that they can even do some slight punch-ups on teams like Darkhold or Darkhold+Apocalypse, Gamma, and potentially Infestation (this might change once people get more Yellow Stars on Spider-Man (Big Time) ).
Justified Counters:
- Heroes for Hire ▲▲▲
- Unlimited X-Men ▲▲
- Gamma ▲▲
- Infinity Watch ▲▲
- Darkhold/Darkhold + Apocalypse ▲
- Young Avengers ▲▲▲
Darkhold
Agatha Harkness, Morgan Le Fay, Strange [Heartless], Scarlet Witch, Wong
Darkhold is the latest Arena Meta that is fully described in Marvel Church’s “Darkhold – new MSF META” article. This Article was written when Darkhold was unbeatable by others, which is not the case now.
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Nonetheless, the Darkhold team is still one of the strongest and most useful teams for War. I never put the in Defense, because they can counter all specialized Defense teams except GAMMA. This fact allows you to strategize and easily dispose of enemy Hard Spots.
I use Darkhold usually against Eternals, Dormammu’s teams, Young Avengers, and sometimes Doctor Doom’s custom teams (it is kinda waste to use them against DD in my opinion). Keep in mind that Darkhold will have difficulties against Weapon X if there is a punch-up.
Justified Counters:
- Darkhold/Dormhold ▲
- Young Avengers ▲▲▲
- Eternals + New Warriors ▲▲▲
- Underworld ▲▲▲
- Unlimited X-Men ▲▲
- Weapon X ▲
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Death Seed
Nemesis, Psylocke, Magneto, Archangel, Dark Beast
Death Seed is a team who shines the most in the Raid game mode. But in other game modes, they are outstanding and functional. In Alliance War, they are one of the best teams, mainly when you use them in the Attack. On Defense, Death Seed loses some functionality tanks to the AI, but they can do a good job.
They have a lot of ways to hurt enemies with powerful Debuffs and turn manipulations while buffing themselves. Their Damage is excellent, and synergy also, so if you play right, you can expect great results (in other words, you can expect to beat most of the best teams).
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They can beat everyone but Gamma, Heroes for Hire, and Weapon X. So, all other teams can be defeated by them. That leaves us a wide field of attack decisions.
Justified Counters:
- Darkhold ▲
- Rebirth ▲▲
- Death Seed ▲▲▲
- Underworld ▲
- Masters of Evil ▲▲
Weapon X
Silver Samurai, Wolverine, Omega Red, Sabretooth, Lady Deathstrike
Weapon X is still META for WAR, they can counter everyone except GAMMA. As the first hard counter against H4H, Weapon X becomes fully improved in the majority of rosters. With the introduction of new teams that can counter H4H, it is no longer mandatory that they are used only against H4H. For example, Weapon X of 500k can easily annihilate Hero Asgardians of 1 million.
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There are numerous options to use them, and they will allow you to deal with serious punch-ups. It is important to say that with the introduction of new teams that have the same impact in War as Weapon X, it is justified to put them in Defense. Weapon X is identical for Offensive and Defensive purposes, and they can be countered only by 2 teams if they are in Defense. Keep that in mind. As you can see, I still use them in Offense.
Justified Counters:
- Heroes for Hire ▲▲▲
- Hero Asgardian ▲▲▲
- Darkhold ▲▲
- Death Seed ▲▲▲
- Eternals + 3 ▲▲▲
- Infinity Watch ▲▲
- Weapon X ▲▲
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Undying + Tangled Web
Iron Man (Zombie), Hela, Spider-Weaver, Spider-Man (Noir), Spider-Man 2099
I put Undying with Tangled Web in the same team. Together they can produce some fantastic results. In the Alliance War, we can combine Undying with almost anyone, but then some other teams will be separated. If we combine Undying with Tangled Web, we will not break anything. We can probably create more powerful team combinations, but those two teams are ideal to combine.
This team can work well in almost every aspect of the game. With tons of Bleeds, Iron Man (Zombie) can drain opponents fast and effectively (big HP pull helps him even more with that). He will have a lot of help from Hela in this job, and Spider-Weaver will protect him. Undying characters are slow for nowadays game standards, but that doesn’t matter when they are with Tangled Web. I can only say two words – a phenomenal combination that can counter even the GAMMA.
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Justified Counters:
- Darkhold/Dormhold ▲▲▲
- Masters of Evil ▲▲▲
- Tangled Web + 2 ▲▲▲
- Underworld ▲▲▲
- Unlimited X-Men ▲▲▲
- Weapon X ▲▲▲
War Dogs
Shuri,Black Panther, Okoye, Black Panther (1mm), Nakia
Wakanda team specialized in War Offense, with well-built synergy capable of beating almost every opponent in that game mode. One of their main strengths is phenomenal damage, combined with powerful crowd-control abilities.
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They can copy and remove buffs from enemies and then spread them between themselves. This team is specialized against teams with Charges, but they will be capable of challenging almost everyone including Gamma. Do not get, cocky because “almost everyone” is not the same as everyone.
Justified Counters:
- Masters of Evil ▲▲
- Rebirth ▲▲
- War Dogs ▲
- Hero Asgardian ▲▲
- Death Seed ▲
Unlimited X-Men
Rogue, Sunfire, Gambit, Dazzler, Fantomex
I’ve already made 4 Articles about them where I’ve explained everything important about them and where I pinpointed how great they will be – MSF Rogue – The second Horseman is already riding! Unlimited X-Men and New Wakanda’s true potential, and Sunfire and improved Asgardians
In War, they can beat Hero Asgardians, Young Avengers, Black Order, and Web Warriors among many others, while allowing you considerable punch-ups.
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Justified Counters:
- Death Seed ▲▲
- Young Avengers ▲▲
- Underworld ▲▲▲
- Unlimited X-Men ▲
- Wakandan/War Dogs ▲▲▲
- Hero Asgardians ▲▲
Underworld
The Underworld team will be really powerful in WAR.
In War, they will be capable of beating Darkhold, Emarauders, Young Avengers, and even Heroes for Hire. This Underworld team is not as strong as Weapon X but they are definitely stronger than A-Force and Dark-Hunters in WAR.
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Having them on at least 600k will wider your range in WAR and open new options and strategies
Justified Counters:
- Darkhold/Dormhold ▲
- Heroes for Hire ▲
- Young Avengers ▲▲▲
- Emarauders ▲▲▲
- Rebirth ▲▲▲
- Tangled Web ▲▲
- Underworld ▲▲▲
- Hero Asgardians ▲▲▲
Dark-Hunter Team
Ghost Rider, Doctor Voodoo, Mordo, Morbius, Elsa Bloodstone
The Dark-Hunter team’s main purpose is to counter Heroes4Hire in Alliance War and they are fully capable of doing that.
Morbius places Blind on them at the start of combat. He debuffs them with Trauma and Heal block which nullifies H4H’s main strengths – their initial bursts and their unlimited passive healing.
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Having a team to easily deal with the best AW Defense team is great but that is not the only Virtue of Dark-Hunters. Dark-Hunters will provide one certain victory in AW Offense regardless of who is the 5th member.
Mordo has recently got a Dark-Hunter tag along with certain improvements. His Basic is now considerably stronger, and he can now always Blind up to 3 enemies with his special in War, while his ultimate reduces the Speed Bar of Blind targets and places Defense Up on all other Dark-Hunters.
Justified Counters:
- Heroes For Hire ▲
- Dark Hunters ▲▲▲
- Emarauders ▲▲
- Hero Asgardian ⊜
- Astonishing X-Men ▲▲▲
- Uncanny X-Men ▲▲
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Infinity Watch
Gamora, Moondragon, Adam Warlock, Phyla-Vell, Nebula
Infinity Watch is still in the top 10 teams in MSF. They can beat Eternals, Unlimited X-Men, Web Warriors, Astonishing X-Men, Infinity Watch, Black Order, etc…
I am still using them in Offence due to their versatility and strength but honestly, in the short future, they will have to take a Defensive spot.
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Justified Counters:
- Infinity Watch ▲▲
- Death Seed ▲
- Bionic Avengers ▲▲▲
- Eternals + New Warriors ▲
- Wakandan / War Dogs ▲▲▲
- Secret Avengers + Nick Fury + Kestrel ▲▲▲
Shadowland
Daredevil, Elektra, White Tiger, Moon Knight, Night Nurse
Shadowland can be really useful in WAR. They can Counter every specialized WAR Defense team but GAMMA and Hero Asgardians. The problem with them is that they require a huge T4 investment to be effective. If you didn’t improve all required T4 abilities you shouldn’t use them in War.
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Nonetheless, all this doesn’t change the fact that Shadowland deserves its place amongst War offensive teams!
Justified Counters:
- Astonishing X-Men ▲▲▲
- Inhumans ▲▲▲
- Emarauders ▲▲
- Symbiotes ▲▲▲
- Uncanny X-Men ▲▲▲
Bionic Avengers
Hulkbuster, Viv Vision, Iron Man, Vision, Deathlock
Even though Bionic Avengers are significantly less effective outside of Raids, they are still the team where 3 members can open the fight with Ability Block. That alone grants them a high spot on the War Offense list.
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Their healing, barrier, and Energy generation will be considerably reduced in AW/Blitz/CC but they can still be your answer for a dozen other synergies. There is no better counter for Web Warriors and Tangled Web than Bionic Avengers but that is not all.
If properly improved, they can be an essential asset when planning War strategy.
Justified Counters:
- Astonishing X-Men ▲
- Bionic Avengers ▲
- Wakandan ▲▲
- Web Warriors ▲▲▲
- Symbiotes ▲▲▲
Ravagers & T’Challa
Ravager Bruiser, Yondu, Star-Lord [T’Challa], Ravager Boomer, Ravager Stitcher
Ravagers can counter all Doctor Doom combinations alongside many other War Defense specialized teams. They can’t counter META teams, but they can be a useful option against some tricky teams that would otherwise bind teams that are better used elsewhere.
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Same as for Shadowland, they need their important abilities are maximized and ready for use.
Justified Counters:
- Uncanny X-Man ▲▲
- Ravagers ▲▲
- Astonishing X-Men ▲▲▲
- Doctor Doom variations (without Dormammu) – ▲▲
- Inhumans ▲▲▲
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Substitutes
The list above represents the best offensive options that should grant you 14 easy Victories and allow you to assemble the best possible Defense from leftovers. As you can see I suggested 15 teams that are viable Offensive options, even though you need only 14 (in order to make things easier for you). However, not all players will have all those teams fully improved, so I will propose available substitutes.
This is the list of substitutes:
- Dormammu, Baron Zemo + 3
- Jubilee, Yo-Yo, Doctor Doom, Black Bolt, Bishop
- Ravagers
- Secret Avengers+Kestrel+1
- Astonishing X-Men
- Uncanny X-Men
- X-Force
- Web Warriors
- Symbiotes
- F4+Namor
- Skill Military
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This list will be updated regularly, so don’t forget to check for updates. Hopefully, this will be helpful and will ease your doubts regarding WAR. Cheers!