Pre-load: The first loading screen shows the new SMC logo.
Title screen: Focuses on Super Mario Bros. gamestyle. Consists of a one-screen Snow Land setting. Two (spawnable when power-ups are consumed) gift boxes to both sides of Mario, revealing a Cloud Flower and a Tanooki Suit when broken. Japanese logo inspired by official Japanese logo of Super Mario Bros.: The Lost Levels added to the game to always appear when game set to Japanese (random chance of apparition in other locales). The "For super creators" text of the Japanese logo spawns a total of sixteen coins when all letters are clicked.
Level select: Color of background becomes green or purple instead of the traditional blue depending on the system's time zone (green when game is played at the morning, purple when it is played at night). Music also transitions from (missing) to (missing) or (missing).
Musical/SFX updates
With the revamped music menu, you can now preview, manage custom music & categorize songs.
Added the Music Changer which lets you change music on the fly.
Echo & Muffle are now filter effects, Volume Reduction filter is new.
Focus map name textbox when creating new map & update placeholder
Prevent deleting last map + force first map to load if the previous memorized map name is not recognized
Major map loading times improvements (during play)
NPC pop-up message can now show Kanji in any locale setting
Update logo icons to new logo
Updated SMW Fast/Mad Goomba sprite
Prevent coyote-jumps when Mario grabs semisolid object from above
Prevent more than 4 sounds starting per frame
Parachutes poof away with GameObjects if destroyed
Gifts on Parachutes can be unwrapped with spinjump
Released objects (by Mario) are favorited to be pushed out left/right
Mario can't kick released items when ducking
Detach player from 🪂 (Parachute) when reaching flag/tape goal
Lowered the animation speed of Powered-up Enemies thumbnail icon
SMAS SMB1 Volcanic Cave theme preset uses Volcano music
New vanilla music can have 'new'-labels
Chainball can now pop bubbles
Performance tweaks to animated tilemaps
Prevent levels with invalid startpoint being played in Paste 'N' Play
Eyedropper now supports tiles with different states (e.g. rotated or mirrored)
Prevent pausing during loading screens
Mario's ice cube adapts cryo color
Hammers can now take out Boo Circle Boos
Area Object Loaders uses the sprite's hitbox center to determine if a sprite should activate, like similar tile objects
Sprites will no longer unload in Area Object Loader ranges if the AOL-Trigger is on-screen
Tilesets have been more nearly organized inside the Tileset Master Menu
Regular Paragoombas in SMW now also support palettes
Winged Goombas stop animating their wings on stacks
Goombas are idle on stacks (SMW)
Winged & Raccoon Goombas resume regular AI when at the bottom of the stack
Super Leaf is immune to being influenced by liquids in container-drop form
Filter property 'Toggle duration' now supports decimals
Revamped the SMW (Skeleton) Goonie sprites
Made tweaks to SMAS SMB1 Bony Beetle sprites
When editing layer names, the name isn't updated until the user stops editing the textbox
Pressing Enter now also quits layer-name-editng mode
The game notifies the user if a duplicate layer name was entered
Layer names are now trimmed (removes spaces at the start and end)
Prevent layer names being entirely numeric
Increased volume of Dry Bones/Bony Beetle Collapse SFX
Tweak Volcano Lotus position in Toolbar slightly
Big performance optimizations with downfall filters
Enemies defeated by Yoshi Flames now give coins instead of points (OG-consistency)
Parachute & Goonie use BaddieBox container presets
Fishbones can now swim in poison & lava
Boss Flames now poof away on defeat, instead of falling down (this is the proper defeat animation for flames)
More fiery objects are capable of melting Frost Blocks
Fire Snakes (both SMB3/SMW) ignore solid collisions of Magma & Frost/Snow Blocks
Updated King Boo's default invis. period from 10 to 5
Rectangle tool now supports drawing tiles with different tile states
Held sprites colliding with Ice Blocks, Large Vine Beans & Gifts are knocked out
Bubbles make sprites turn if they popped them, unless they're spiky
Players holding a heavy sprite are immune from getting knocked back by bubbles
Yoshi's pepper flames is now capable of cracking open Vine Beans
Freezing the player causes Mario to put held items down
The cloud now sinks with Statue Mario too.
Heavy players make the cloud fall faster.
SMW Yoshi now spits out sprites at the same height as in the OG
Persistant Area Objects preload sprite homes that are queued to respawn their sprite
Brown & Gray P-Switch Presents now also have a colorblind version
Large Thwomps can break Empty Blocks
Bowser can smash through Brick & Flip Blocks without ricocheting
Players can now swim in liquids with the invincibility tool
TheCrushedJoycon Solidfire's names are now clickable in the credits, and leads to their LSS profile
Enhanced several Dev Emblems
Player can grab onto vines when gliding down with a Parachute
Parachutes move to player's layer when ridden
Flip Blocks reward 50 points (if broken by player)
Selected tileset palette now shows up as transparent
User can choose a HEX value for their name
Players taking out Rock Blocks get 50 points (like Brick Blocks)
Hitbox tweaks
SMW
Small Mario is now 1 pixel taller (13 → 14)
Big Mario is 5 pixels smaller (27 → 22)
Yoshi's hitbox with small Mario is 3 pixels smaller (27 → 24)
Yoshi's hitbox with big Mario is 1 pixel taller (27 → 28)
Yoshi's unmounted hitbox is smaller (13 → 11)
Yoshi's hitbox when ducking with small Mario is 1 pixel taller (13 → 14)
Yoshi's hitbox when ducking with big Mario is 9 pixels taller (13 → 24)
SMAS
Mario's hitbox is unchanged.
Yoshi's hitbox with small Mario is 5 pixels taller (14 → 19)
Yoshi's hitbox with big Mario is 1 pixel taller (27 → 28)
Yoshi's ducking hitbox is the same as in SMW.
Bug fixes
Fix Drag'N'Drop circles on Lakitu's Rod / Object Pipes (in-editor) sometimes piling up
Fix sprites attached to Lakitu's Fishing Rods instantly detaching from rod when loading in
Fix Spike Ball still rotating (visually only) when the player dies
Fix Yoshi (when not mounted) becoming ghostly when Mario starts gliding with a Ghostly Parachute
Add missing framed sprite for SMAS King Bill, SMAS Dino Rhino, SMAS Spike Bass & SMAS Cheep Chomp
Fix SMW Spike Bass framed sprite being outdated
Fix maps menu not refreshing instantly when creating/importing maps
Update RU locale to fix issue with invalid chars
Fix GameObjects not being activated when released by breaking Flip Blocks off-screen
Fix Light Block / Heavyweight still having semi-collision when eaten by Yoshi
Fix Yoshi duplicating when warping out and back in of origin map
Fix eaten Galoomba / Goombud being briefly visible at Yoshi's hitbox center
Fix Pokeys not breaking held ice/grab-blocks
Fix unable to power-up with Frame Advance enabled
Fix detached chains from Ball 'N' Chain colliding with player
Fix players spawning on Piranha Plant's pipe immediately getting hurt
Fix Switch/Starman/Steethan custom music not being affected by wind SFX
Fix sound effect echo's cutting off early
Fix visual bug with Checkpoints
Prevent rare possible audio position misalignment when defeating a Boo Trail
Fix Boo Trail collisions not being separated by net
Fix falling into cryo with a parachute softlocking the game
Fix Leaping Fishbone's eyes not emitting a slight bit of light
Fix enemies carried to other maps duplicating if returned
Fix swallowing objects always clearing their persistence
Fix persistent enemies GameObjects inside Yoshi being left persistent when Yoshi deloads with the GameObject still in Yoshi's mouth
Fix timed power-ups (Starman & Steethan) not being saved to map persistence when tongued by Yoshi
Fix sprites carried by Goonies poofing-away with Goonie
Fix electric-timer not restarting for as long as sprites are in a electric-tile hitbox
Fix non-metallic Mario / compatible solids being electrifiable under specific setups
Fix Bowser interacting with sideways spring starting the 'Disguise as Peach'-intro animation early
Fix tall sprites (e.g. Pokeys) sometimes being pushed out of semis on initiation
Fix Mario able to leave ducking mode for 0.06 sec when picking up an item
Fix softlock if fish eats frozen player
Fix unmounted Yoshi ghostlyfying if Mario attachs to Parachute
Fix mounting parachuting Yoshi leaving both Mario & Yoshi in a glitched state
Fix player being able to defeat FallingFlames by sliding
Fix Mario able to displace Note Blocks if hit simultaneously from top and bottom, and also if Mario has just reached the ground
Fix Boo Snake collisions being bugged if they have no Boo Trails
Fix wall-attachment issues with sideways & ceiling Stretches
Fix Mario able to mount clouds separated by nets
Fix Yoshi palette disappearing if attached to a Ghostchute
Fix palette collapse/expand button toggling availability when switching pipe pages
Fix players able to control their parachute during level clear animations
Fix Skelegoonie SFX-handling if stomped by Yoshi
Fix small Mario on Yoshi teleporting to a 1-tile narrow area causing Yoshi to poof away
Fix King Bill eye not (properly) initiating until player is detected
Fix Banzai/King Bill being affected by ground stomp poof
Fix Steethan not teleporting with player if warping with Yoshi
Fix frosted Spike Bass frame being outdated
Add missing shine to 2 SMW Donut Blocks
Fix Leaping Fishbone having fiery properties
Fix Circling Platform semisolids not unloading properly when switching maps
Fix Angry Sun staying in the middle of the screen when spawned on the same coordinate as the screen scroll (camera) X-position
Fix sprites floating in cryo sometimes bupping upwards way too high
Fix sprites taken out of cryo sometimes jittering on the ground
Fix Level Select gamestyle emblem not always scrolling up upon returning
Fix players unable to hit blocks from below if riding Lakitu's Cloud
Fix power-up audio playing twice under certain conditions
Fix some issues with artillery SFX
Fix resizing level from left/top not preserving tile states
Fix hovering over duplicate tiles with different tile states both playing the hover-jump animation
Fix Cloud SpecialTile inconsistency
Fix Fire & Ice Flower being immune to Electric tilemap
Fix player trails being spawned 1 pixel higher than intended
Fix wind volume not always updating properly
Fix cliff-turners skipping past some incorrectly-configured SMW Beach & Desert tiles
Fix Tag Tile sometimes assuming the wrong coordinates of the player
Fix Yoshi Bongos not having the same audio effects applied as the main track
Fix visual bug with flying (Skele-)Goonies in-editor
Fix users able to enter illegal layer names
Fix stomping Dry Bones playing 2 stomp SFX
Fix collecting multiple coins on top of block by hitting the block below only counting as 1 coin at a time
Fix Muncher & Jelectro not returning after Gray P-Switch timer ends
Fix only one Falling Flame able to create dim particles per frame
Fix thrown Grab Blocks smashing through bricks if not having landed yet
Fix releasing Grab Blocks/Ice Cubes inside triggerable blocks not performing appropriate collisions and causing the block to move backwards
Fix walled sprites sometimes unable to attach to ceilings when spawning underwater
Fix walled sprites on ceilings sometimes being disjointed from the ceiling by a few pixels
Fix echo SFX being cut off early
Fix favorited tilesets not disappearing if favorites bar was minimized
Fix favorited tileset icons not always reloading into favorites bar under specific conditions
Fix disabled Dotted-Line Blocks still being triggerable by explosions
Fix bumped Dotted Line Blocks not being able to be disabled during the bump animation
Fix objects carried by containers being affected by wind
Fix stationary coins on Parachutes being insta-collected on spawn
Fix Goonies able to respawn with duplicate sprites
Fix mechanism that prevented multiple ON/OFF toggles per frame
Fix SMAS SMB1 Forest theme preset not already having Forest map palette enabled
Fix some UI elements in customization menus not using the right gamestyle color
Fix Mario not assigned to proper layer if testing from a destination without warp animation
Prevent carried static coins left by Goonies from despawning once the Goonie despawns
Fix Goomba wings not copying Goomba palettes during gameplay
Fix icons on top of Object Signs disappearing when having been released from a Block Container
Fix hovering over favorited containers with compatible sprites increasing their size
Fix multiple Thwimps jumping on the same frame all using the jump stats of the first Thwimp loaded
Fix Yoshi getting stuck in his spit animation if Mario dismounts during that time
Fix the spinjump animation not being static by player sprites laid out by the Trail Tool
Fix Yoshi keeping hazardous liquid resistance after metal power runs out when riden
Fix Boss sprites using global deltatime instead of own deltatime (leading to some sprites still animating on Mario's defeat)
Fix camera focus not being returned to Mario if Yoshi is squashed
Fix Raccoon/Tanooki/Bunny Mario briefly keeping slow hover when switching power-ups
Fix Blue Paratroopa briefly keeping its flight momentum when stomped
Fix being able to mirror the shell in-editor, this had no effect on the shell
Fix poof particle on defeated Piranha plants appearing at incorrect position if not at default angle
Fix bone-throwing Dry Bones not displaying turning animation when facing the player
Fix Green Bubble's speed property not working
Fix Rip Van Fish getting stuck at sideways water edges when leaving/entering
Fix Rip Van Fish incorrectly transferring momentum between land/water transitions
Fix Rip Van Fish not updating to chase animation when going back into the water with a player detected
Fix metallic players not always having the intended gravity underwater
Fix level count not being displayed properly in LSS settings tab
Fix Snow Pokey segments being unaffected by Yoshi's pepper flames & sliding players
Fix momentum sometimes being passed from the incorrect player to Lakitu's cloud when dismounting the cloud
Fix being able to create a Cloud Platform when riding Lakitu's Cloud as (Cloud Mario)
Fix a mounted player teleporting to the top of a resizing pipe if right next to it facing away
Fix sprite spawn system not always working properly with long sprites (e.g. 20-tiled Advanced Platforms)
Fix able to defeat Terrisa on the first active Starman frame
Fix some menus accepting inputs on the same frame they're created (which could lead to unintentional selections)
Fix Snow Pokey head's Ice Cube being the 2x2 size
Fix (Snow) Pokeys frozen by cryo unintentionally spawning coins in cubes
Fix the last 2 platform skins unintentionally able to give off light in SMAS SMB1
Fix Bowling Goonie & Angry Sun not fully stopping animating when the player dies
Fix clicking credits text glitching out when pressing the Credits tab when it is already selected
Fix exploding sprites rewarding points due to the explosion taking themselves out
Fix ice cubes spawning higher than intended
Noteworthy observations
25 December 2024: Quick patch released (not to be confused with the first patch of the snapshot), fixing bug causing the background and music lists to be empty after players adding to them[2].
References
↑@luigibonus (25 December 2024), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 5 January 2025.
↑@luigibonus (25 December 2024), on smc-updates channel. Super Mario Construct (Discord server). "There was an issue with SMC on LSS that caused the music and background data files to not be loaded, resulting in the music/background list being empty. This should now be fixed!". Retrieved 5 January 2025.
First patch
Summary
First patch of Snapshot 29 (named v8.beta29.1) released 30 December 2024. Nine tweaks and twenty seven bug fixes were reported.
Changes
[1]
Interface changes
Title screen: The one-screen setting featured small fireworks and a "★2025★" text below the game's logo in celebration of New Year's Day. On 2 January 2025, a Garden tileset replaced that of Snow Land.
Adjustments (tweaks)
Recording tool picks best supported codec by browser
Recording tool replaces periods with spaces in file names
Tweaked SMAS SMB1 3-up Moon present sprite
Tweaked SMAS SMB1 Tanooki Mario's flight frames
Tweaked the leniency of when blocks can be triggered
Floored One-Way Walls shake if landed on by players in metallic or statue form
Objects hit by tailwags fly the same height upwards, regardless of their gravity
Statue Leaf now has regular gravity (due to being heavier than your typical leaf)
Growing SMW vines now leave behind a 'vine tail' if their source block is destroyed
Bug fixes
Fix compatibility issue with Firefox with HTML layers causing major lag in the editor
Fix Parachutes no longer dropping sprites on Semi-solids
Fix Brown Coins no longer being swapped off-screen by Brown P-Switches
Fix Brick Blocks spawned by P-Switches being breakable by Small Mario
Fix defeating sprites in various methods increasing combos twice since previous Snapshot
Fix oversight causing sprites to spawn 1 pixel above ground
Fix Pokey Segments spawning very slightly higher than intended
Fix Springboards, Switches & Grab Blocks pushing Mario out of their hitbox when picked up
Fix sprites sometimes unable to transition from slope to flat surface
Fix Mario/Yoshi clipping through solid terrain in frozen form
Fix Thwomp & Thwimp's semisolid not being intangible for spinjumping players
Fix carrying shell into bubble popping all bubbles loaded
Fix eating Yoshi's causing the wrong Yoshi to be made invisible
Fix roof bump SFX playing when it shouldn't have
Fix Yoshi not animating properly coming out of a downwards pipe
Fix ghost Tile Structures appearing when switching to a tile layer (if a Tile Structure was last active in the cursor)
Fix the SMW global tiles being broken for some people
Fix 'Above all layers'-option not working on Warps
Fix Music Manager listing duplicate music under specific circumstances
Fix Mario able to leave statue form whilst the game is paused, causing him to become invisible
Fix wall/ceiling sprites unable to stick to specific solid/semisolids (after Snapshot 29)
Fix Water Blarggs not always moving behind the water liquid
Fix semisolid snapping at slow speeds on regular terrain tiling
Fix a corner tile having an incorrect texture in the SMAS SMB1 Hedge tileset
Fix 'Clear and paste next'-button not showing that text
Fix Sideways Springboards no longer being semisolid (from top & bottom)
Fix Homing Fishbones constantly turning in lava & poison
Third patch of Snapshot 29 (named v8.beta29.3) released 25 January 2025. This introduced the desktop version, made performance improvements, added a new enemy (Outmaway), and added a new option for the wind generator feature, in addition to bug fixes.
Changes
[1]
Interface changes
Title screen: Same as in v8.beta29.1, with the difference of adding two (non-respawnable) Outmaways to interact with the gift boxes.
Additions
Desktop version of the game
New enemy on both gameplays: Outmaway
New feature: Wind generators can be configured to only affect the player
Tweaks
Statue Mario transformation update: if Mario transforms into a statue mid-air, he previously ignored terrain collisions whilst he was floating stationary; now his terrain collisions remain. This prevents him e.g. phasing through upwards-moving platforms during this brief phase
Platform Action Tiles update: These no longer override the Advanced Platform's action number, instead their action is counted down independently
SMW weights thrown upwards by player now travel half the distance
Players can now prevent receiving knockback from Snowballs if metallic, in statue form or when carrying a Heavy Stone/Weight
Player induced earthquakes (e.g. from Yellow Yoshi) can now bounce Power-ups upwards
Player induced earthquakes will now bounce up sprites underwater at the same height as when out of water
Snowballs are affected by player induced earthquakes
Goombas (including Okapi) in SMAS SMB1 now also have idle frames for when they're on a stack
Sprites stored inside containers are now pre-loaded during map loading screens as well
Sprites that can spawn other sprites (e.g. Koopas Troopas can spawn Beach Koopas) now have these assets loaded during map loading screens too
When checking if a sprite is too far below the level and due to despawn, the Y-coordinate of the top of the hitbox is now used
Koopas can now be dragged into gifts without needing to be in their stationary shell form, the gift will set their state automatically
Switches (any of the small ones in the SMW gamestyle) can now be dragged into gifts without needing to be in the default rotation, the gift will update their rotation to default automatically
Mechakoopas, Splunkins, Crowbers & Goonies enclosed by bubbles now don't create falling particles
Buster Beetles now copy the horizontal momentum of blocks they are grabbing, making them work in windy conditions
Optimize roof/floor-skip prevention
Lots of various optimizations especially related to handling high quantity of sprites
Bug fixes
Fix several boss sound effects not working
Fix King Boo not being rendered above the darkening effect during the boss intro animation
Fix chasing Snow Pokeys not mirroring visually if turning towards the player
Fix snowballs taking out sprites not making a hit SFX
Fix snowballs not always making the knockback sound if kicked by the player
Fix snowballs still able to roll visually (in place) during the death animation, and always at the same speed regardless if the 'Slow time'-tool is enabled or not
Fix P-Meter sounds overlapping
Fix several SMW music tracks looping to incorrect places in the song
Fix missing pixels on one SMW Tanooki Mario flight frame
Fix the semi-solidness of the Weight (SMW) being too high since last patch
Fix wall-walkers (e.g. Spike Tops, Lil Sparkies) no longer turning on outer solid edges
Fix Hammer Mario's hammers being affected by explosions
Fix Mario getting stuck in place on the Title Screen if exiting a level that was playtested from a Destination
Fix SMW Raccoon Goombas with the non-default palette having an incorrect tail color during their tail-wag attack
Fix not every Goomba type in SMW pausing their animation if on a stack
Fix Raccoon Goombas not ending their tail's animation if going onto a Goomba Stack
Fix multiple sprites despawning on the same frame, as a result from being too far below the level, only flagging the first sprite for re-activation
Fix sprites on the top screen always loading in on the start of the map due to a camera misalignment bug
Fix Light/Darkness Caster assets not being preloaded during the map loading screen
Fix some audio issues caused by sound cut-off from sound cap
Fix effects applied to Yoshi leading to Yoshi using his standard palette
Fix Kamikaze effect on Yoshi's sprite spawning 1 pixel too low
Fix Yoshi Bongos still being started if the music is muted
Fix Eyedropper Menu not always laying out objects/tiles properly
Fix Switches being crushed if put in a 1-tile gap if their attachment tile is a solid tile (2x2 for Palace Switches)
Fix (small) Switches not spawning with color-blind friendly animations since recent patches
Fix double-clicking a Bullet Bill / Torpedo Ted at specific angles turning it upside-down
Fix SMAS SMB1 Sky Hard Block not being destructible by explosions
Fix some Empty Block palettes missing on some blocks
Fix some of the SMW Ghost House brick tileset's corner tiles being intangible when they should be solid
Fix SFX volume slider no longer making any sounds when adjusted (it used to several snapshots back)
Fix missing kick SFX when running into spinning shells travelling the same direction
Fix animated & emissive tilemaps not showing up correctly under darkness/silhouette effects
Fix animated tilemap frames not moving along with the root tilemap when switching layers
Fix Blarggs spawned outside of (compatible) liquid not falling
Fix becoming stuck on map loading screen if tilemap palettes were generated whilst the user quits the editor
Fix stomping Koopa Troopa (SMW) always releasing Beach Koopa to the left (since last patch)
Fix the Galoomba/Goombud sprite not being preloaded during the map loading screen
Fix level softlock if player gets eaten whilst riding cloud
Fix able to drag sprites into gifts in the SMAS SMB1 gamestyle that only have gift compatibility in SMW
Fix Tanooki Mario showing up as Raccoon Mario for 1 frame during flagpole turn animation
Fix bugged buffered-jump if performed during a power-up hover ability
Fix detached chains from Floating Platforms having the wrong animation
Fix Yoshi being crushed if jumping whilst tonguing in a 1-tile gap
Fix Yoshi jittering between animations if tonguing between a 2-tile gap and holding the up button
Fix some sewer tiles missing roofskip/floorskip prevention
Fix SMW player walk to sprint acceleration bug
Fix Beach Koopas kicking their sprite even if it has fallen away from them
Fix Blue Beach Koopas able to kick sprites on the other side of a net
Fix Blue Beach Koopa not always turning on sprite bump collisions when they should
Fix minor color corruption on the in-editor grid
Fix sprites above the level able to load in for 2 frames if Mario is near the top (due to a camera misalignment)
Fix some errors in the Dutch translation
Noteworthy observations
26 January 2025: Level Share Square adds on-site (not an in-game feature) touch controls for SMC during this patch[2].
References
↑@luigibonus (25 January 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 25 January 2025.
↑@mrgerund (26 January 2025), on lss-updates channel. Level Share Square (Discord server). Retrieved 26 January 2025.
Fourth patch
Summary
Fourth patch of Snapshot 29 (named v8.beta29.4) released 31 January 2025. This incorporates new recorder options and the large pipe tileset for the SMAS gamestyle.
Changes
[1]
Additions
Recorder options: Ability to record audio, alter the quality (with the risk of higher qualities taking up more size and resources), change codec if the default codec is not working properly, and a setting for disable auto-download.
Sprites
Tilesets: Two new SMW Arch palettes - Icy (slippery) and Star World; SMAS SMB1 large pipes; New makeover and tiles for the SMWGhost House tileset.
Enemies: Para-Okapi, a version of the Okapi with wings, which can be unlocked by typing OKAPI (in that sequence) when opening the level editor. Only works in the SMAS gamestyle.
Tweaks
Outmaways now have a stomp animation, like in SMB Wonder
Added SMAS SMB1 Big Boo flee sprites
Music loop point can now be tested again by holding SHIFT and pressing the 'Preview' button (custom music manager)
The Debugger in now available in Paste And Play mode
Snowballs are released from attached sprites (e.g. Parachutes/Spike enemies) if they receive any form of knockback
Snapshots taken by the game are now lossless in quality
Camera button bounces up in an animation as visual indicator the snapshot was successful
When Yoshi gets hurt whilst extending his tongue, the tongue retraction is cancelled
Walled sprites (e.g. Munchers, Switches) are now also pushed out of solids when attached to terrain
Prevented loading of invalid gamestyles
Pokey segments on blocks can be taken out with a bump into the block
Bug fixes
Fix Bill Blasters & Cannons in toolbar/cursor being electrifiable
Fix SMW Cryo's tile page not displaying all tiles (correctly)
Fix Valtteri mispelled as 'Valterri' in credits
Fix Koopas walking in place if thrown & kicked during their 'entering shell' animation
Fix fleeing Big Boos getting stuck in their turn animation when fleeing
Fix Sleeping Goomba on a Goomba stack getting set to the walking animation if the Goomba below them was taken out
Fix Note Block with a Super Leaf inside freezing if jumped on top
Fix Spike container un-mirroring (visual bug only) when dragging an item inside
Fix Ice Cubes stacking issue since last patch
Fix currentGenerator only working when pointing up since last patch
Fix mispelling in the Dutch translation
Fix stray SMW Piranha Plant pixel near leaf
Fix newer level codes being loadable since v8.beta29.2
Fix tile segmenting applying to Artillery page (when it shouldn't)
Fix missing roofskip & floorskip on giant pipe tiles
Fix jumping Para-Troopas not resetting to default gravity when stomped
Fix Yoshi getting stuck in a bugged state if tonguing & unmounting at the same time
Fix kicking Beach Koopas whilst stunned not rewarding points / playing SFX
Fix NPC's not walking at half speed in water
Fix Snowballs storing vertical knockback if hit by Metal Mario/Yoshi's ground pound poofs whilst being held
Fix sometimes able to morph into statue in 1-tile gaps
Fix Yoshi moonwalking while fleeing during a specific frame of the turn animation
Fix sprites not detaching from tongue if Yoshi is eaten by Big Bertha / Cheep Chomp
Fix Stretches placed on floor falling through on load-in
Fix Stretches that attached to the ground before ever falling not disabling terrain push-out behavior, leading to it clipping when stretching into a ceiling
Fix some tooltips in the generator menu not displaying correctly
Fix floored sprites moving along with moving floors
Fix assets for Spike (the container/enemy) & Pokey not preloading
Fix coloring issues with SMAS SMB1 Brick Block, which fixes some palette issues
Fix Stretches not always 'attaching' to the terrain, whilst in slink-mode
Fix Stretch floating / not entering fall mode if attached block / solid is destroyed
Fix LSS cloud synchronization not working in specific scenarios
Fix some tileset palettes appearing in the wrong colors briefly inside the toolbar
Fix tooltip being offset on UI sliders
Fix Volcano Lotus, Chain Chomp & Nipper Plant not being defeated by block bumps
Fix bumping enemies on top of blocks from below not rewarding points & playing SFX
Fix shells, ice cubes & grab blocks being taken out on collision with Pokey segments
Noteworthy observations
3 February 2025: The release of LSS Web Mod Loader coincided with this patch. A mod that changed the appearance of Bony Beetles was provided as a test folder for players to try out the manager[2].
References
↑@luigibonus (31 January 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 31 January 2025.
↑@mrgerund (3 February 2025), on modding channel. Level Share Square (Discord server). "Turn all of your bony beetles into spaghbettles in Super Mario Construct [...]. Built for SMC v8.beta29.4". Retrieved 3 February 2025.
Fifth patch
Summary
Fifth patch of Snapshot 29 (named v8.beta29.5) released 10 February 2025. This introduces the Linux desktop version of the game, as well as penguin NPCs.
Changes
[1]
Interface changes
Title screen: Similar to v8.beta29.3, with the inclusion of layered water and two penguin NPCs. The bigger of the penguins has the pop-up message "SMC now has penguins NPCs!", while the smaller having "You can pick me up in the SMW gamestyle".
Sprinting physics updates: Mario/Yoshi's runs are now based on a counter instead of a fixed timer, to more closely resemble the original - you can see this timer in the 'player stats' page in the debugger (next to 'P' when in Platform mode)
Reverted the palette updates to the outer Ghost House (SMW) tilesets
Outmaways transfer momentum to catched sprite if stopped on ice
The word 'silent' is now translatable (translations can be applied in future releases)
Added 0.25 sec. delay of the player not able to move to the opposite direction when launching off Sideways Springs, to prevent able to climb a single spring tower
Kicked Ice Cubes smoothly slow down in water
Fireballs can only melt 1 ice cube at a time
Make Webm VP9 default codec (at least for now - browser support for MPEG-4 isn't as widely supported yet)
Add 'Platform info'-debugger page, which can be useful to include in bug reports
Bug fixes
Fix the 'level clear'-fadeout sometimes occuring multiple times during the flagpole animation
Fix stationary sprites not affected by ice slopes
Fix deceleration being applied to sprites whilst they're sliding down icy slopes
Fix some steep SMW volcano tiles having wrong collision type (since the desktop release)
Fix favorites bar not being draggable beyond the top-left screen of the map
Fix Goomba stacks not starting/resuming regular AI if knocked off stack by terrain
Fix palette issue on SMW Ghost Lanterns (since last patch)
Fix Terrisa appearing bigger if Mario runs past her before she starts chasing
Fix Bunting tile layouts not appearing correctly when a palette is selected
Fix music resetting on player defeat if Starman/Steethan powers were active whilst the power-up music was set to silent
Fix Fire Snake's tail flames being slightly stretched
Fix Stationary Grinder not being correctly translated in Dutch
Fix Stretches falling out of Bubbles/Parachutes/Goonies when loaded in
Fix misaligned coordinate check causing Stretches to not attach to all semi-left walls
Fix Fishbones sometimes able to clip through semi-solids that they shouldn't be able to
Fix some tall sprites able to sometimes clip through semi-walls (since last patches)
Fix stacked Munchers levitating of Goombas when the Goomba goes up a slope
Fix 1-tile SMW wood platform skin not showing up properly
Fix fiery objects able to bounce off ice cubes without melting them
Fix fiery objects able to melt ice cubes on the other side of the net.
Fix tileset icon for Ghost House Bricks (SMW) still using the old tile design
Fix (SMW) Goonies still appearing in the old design in eyedropper/favorites bar
Fix Boo spinjumps allowing the player to clip through them
Fix compatible sprites dropped on edge-water tiles not always updating their type and/or palette
Fix SMW checkpoints (Midway Gates) always having a draggable target in-editor, even if they were linked to a Destination
Fix King Boo's protective flames despawning if the player goes too far away
Fix some small hitbox misalignments on some Toad NPC
Fix wandering NPCs not slipping on ice (only the new Penguin NPC won't slip on ice).
Fix Boundin' Fire not moving to the right when spawned mirrored
Fix torpedo boxes appearing out-of-bounds in-editor if tile segmenting is enabled
Fix sprites with semisolid collisions jittering when held
Noteworthy observations
10 February 2025: An issue with the Itch application not detecting new game updates for the Windows desktop version has been identified and will be fixed in a future update[2].
References
↑@luigibonus (10 February 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 10 February 2025.
↑@luigibonus (10 February 2025), on smc-updates channel. Super Mario Construct (Discord server). "I identified a configuration issue which prevents Itch from detecting the update. To fix it, just uninstall the game and re-install (you will keep your levels!) - I fixed it for future releases, my apologies!". Retrieved 10 February 2025.
Sixth patch
Summary
Sixth patch of Snapshot 29 (named v8.beta29.6) released 14 February 2025. This modifies the option for cloud synchronization to be enabled by default.
Changes
[1]
Interface changes:
"Pick a theme" screen ("Create a level" section): For logged-in users, the "LSS cloud synchronization" label is replaced with "Create & synchronize my level on Level Share Square". For logged-out players, a label is added reading "You are not logged into Level Share Square. With an account, you can enable cloud backups for your level."
Tweaks
Cloud backups are enabled by default for logged-in users (option to disabled them still provided)
Inventory/Item Reserve system (SMW): Super Mario obtaining a third-tier power-up (e.g. Fire Flower/Super Leaf) will no longer stock an empty inventory with a Super Mushroom. This was done for balancing reasons, since taking damage with a third-tier power-up already reverts Mario to his Super form (unlike in SMW) for accessibility.
The character limit for custom music links has been increased.
The game can now read custom music from the root folder the game is contained in, which is useful for testing music locally (or without an internet connection) on the desktop versions. You can for example drag a folder called 'customMusic' to the game folder, and then enter '/customMusic/my_music.webm' in the custom music source URL field.
Bug fixes
Fix the player not getting damaged when blown or sucked into spikes, Munchers or death blocks by winds/currents
Fix players unable to swim away from an upwards-growing Object Pipe/Bill Blaster
Fix Fishbones not turning around at water edges (since last patch)
Fix Fishbones turning at water edges not updating their homes
Fix some SMW Mountain tiles having the incorrect collision
Fix coins not being collected if Mario turns the net to them
Fix coins/Brick Blocks swapped places by P-Switches losing their ability to be saved by map persistence
Fix overlapped hidden (dotted) coins not transforming into Brick Blocks if a Blue P-Switch timer is ongoing
Fix Note Blocks transforming into Brown Coins when emptied
Fix switches spawned next to the player not being solid for all sides until the player moves away slightly
Fix Bouncy Spiny Eggs set to move left not actually moving
Fix dismounting Lakitu Clouds with momentum not able to pass through solid terrain (since terrain collision rework)
Fix SMAS SMB1 'Advanced tiles'-object page still using the old graphic for Light Caster (Boo) tiles
Fix Mario creating splash particle when spawning submerged & during warp transitions (from water to land and vice versa)
Fix Goal Gates/Midway Gates not attaching to terrain if the bottom of the gate is submerged in a liquid
Fix Lil Sparkies/Hotheads not able to electrify compatible sprites (other than metallic players)
Fix minor texture misalignment on some SMW ship tileset scenery tiling
Fix ice cubes not shattering if tossed at a wall whilst submerged
Fix Grab Blocks (in object form) and fire/iceball collisions from the side not taking net separation into account
Fix Boom Boom still able to briefly deal damage after he's taken his final hit when his winged mode is set to 'Switch when hit'
Fix cliff-turning sprites not able to transition from solid gentle slopes to regular solid slopes when walking to the right
Fix Beach Koopas jumping way too high when underwater when recovering from a flip/aiming to jump back into a shell
References
↑@luigibonus (14 February 2025), on smc-updates channel. Super Mario Construct (Discord server). Retrieved 14 February 2025.
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