06-22-2014, 10:40 PM (This post was last modified: 06-22-2014, 10:41 PM by SugokuPuddi.)
#101
SugokuPuddi
Rupees?
Posts: 9
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Joined: Apr 2014
I can confirm and share the same experience as Benedict: for me the PAL version is completely flawless even with LLE! As for the ghosting, this seems more like a broken bloom due to higher IR and AF? It isn't that bad with native IR and no AF. At least in Wolf form when you're in the twilight it is truely intended to be more blurry. As for when you're in the light world there is absolutely no graphical error for me.
Using Dev-build 1859
The Legend of Zelda Twilight Princess PAL EU
RZDP01
Rev: 0
2006/10/07
MD5: c46c133885383f96e7515c5cefd152d2
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06-22-2014, 11:41 PM (This post was last modified: 06-22-2014, 11:43 PM by Benedict.)
#102
Benedict
Junior Member
Posts: 12
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Joined: Jun 2014
My MD5: 15e999ec8a071db80e73a58648d9d0cb, but date/revision is the same, I think something in my wbfs is different.
LLE works, except FPS drops below 30 quite often if I use it, so I stick to HLE.
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06-23-2014, 03:16 AM
#103
JMC47
Content Producer
Posts: 6,568
Threads: 31
Joined: Feb 2013
Okay, so we know the PAL version is working. That's great news. But, everyone else is complaining about crashing with the NTSC version. Is there anyone else who can get the NTSC version started up?
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06-24-2014, 09:21 PM (This post was last modified: 06-24-2014, 09:24 PM by domjam.)
#104
domjam
Senior Member
Posts: 334
Threads: 21
Joined: Jan 2012
with latest revisions of dolphin.(1941) i get screen tearing in every game when using open GL backend having V-sync enabled dose not fix it. as for twilight princess I still need to enable efb to ram for mini map to display. using USA version
OS: Windows 11 64bit
CPU Cooler:ARGB Liquidfreezer ii 280
CPU: AMD 7600x
MB: ASUS Hero X670E
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Kingston RGB Fury Beast 32GB 5600mhz
HD1(OS): WD BLack M.2 SN850x
Game drives
HD2: Samsung 840evo 250GB
HD3: Samsung 860EVO 1TB
HD4: Samsung 860EVO 500GB
HD5: WDCB1TB
HD6: WDCB4TB
PSU: EVGA G2L 850watt
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06-25-2014, 03:12 AM
#105
Anti-Ultimate
Above and Beyond
Posts: 1,957
Threads: 29
Joined: May 2010
Try this build:
https://dl.dolphin-emu.org/prs/pr-533-do...est-x64.7z
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06-29-2014, 08:18 PM
#106
domjam
Senior Member
Posts: 334
Threads: 21
Joined: Jan 2012
performance is very bad with me on that build and dev build 1981 even on efb to texture. though the map is displayed it still dose not emulate properly and showing the world map only displays if set to ram but having it set to ram resorts in horrible audio stutter and fps drops there is all so a thick black vertical line showing next to the mini map. both efb settings show it. using stable builds 4.0 on efb to ram dose not drop my framerate at all..as a side note when i try to use the HD texture pack. this pack is supposed to display a high def mini map texture. but for some resson it would only ever display using Dolphin-3.0-[r7617]_ICC build. every other build i tryd would not display this mini map. using USA version
OS: Windows 11 64bit
CPU Cooler:ARGB Liquidfreezer ii 280
CPU: AMD 7600x
MB: ASUS Hero X670E
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Kingston RGB Fury Beast 32GB 5600mhz
HD1(OS): WD BLack M.2 SN850x
Game drives
HD2: Samsung 840evo 250GB
HD3: Samsung 860EVO 1TB
HD4: Samsung 860EVO 500GB
HD5: WDCB1TB
HD6: WDCB4TB
PSU: EVGA G2L 850watt
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06-29-2014, 09:27 PM
#107
Anti-Ultimate
Above and Beyond
Posts: 1,957
Threads: 29
Joined: May 2010
You're going to need to have EFB to RAM activated. It doesn't work otherwise as EFB to Texture is pretty much a hack that screws the hud up (no, this cannot be fixed).
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06-29-2014, 09:48 PM
#108
Link_to_the_past
Link on steroids really
Posts: 1,767
Threads: 17
Joined: Feb 2010
Also enable the hyrule field patch in the game properties for speed using the latest dev.
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06-30-2014, 01:27 AM (This post was last modified: 06-30-2014, 01:29 AM by domjam.)
#109
domjam
Senior Member
Posts: 334
Threads: 21
Joined: Jan 2012
(06-29-2014, 09:27 PM)Anti-Ultimate Wrote: You're going to need to have EFB to RAM activated. It doesn't work otherwise as EFB to Texture is pretty much a hack that screws the hud up (no, this cannot be fixed).
using 3.0 r 7617 ICC with the HD texture pack enabling efb to texture displays the HD hud.
OS: Windows 11 64bit
CPU Cooler:ARGB Liquidfreezer ii 280
CPU: AMD 7600x
MB: ASUS Hero X670E
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Kingston RGB Fury Beast 32GB 5600mhz
HD1(OS): WD BLack M.2 SN850x
Game drives
HD2: Samsung 840evo 250GB
HD3: Samsung 860EVO 1TB
HD4: Samsung 860EVO 500GB
HD5: WDCB1TB
HD6: WDCB4TB
PSU: EVGA G2L 850watt
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Reply
06-30-2014, 02:00 AM
#110
Anti-Ultimate
Above and Beyond
Posts: 1,957
Threads: 29
Joined: May 2010
Pretty sure it's just forcing EFB to RAM through the game configuration (They did exist back then, right o.O)
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